English Script Reference for Cave Story 3D
This page contains Cave Story 3D's English scripts in their rawest form. Expect spoilers.
Script files in other languages are also available
Please keep in mind that while the search box may be case insensitive, it also happens to be extremely literal. Every character you type, including spaces and punctuation, will be treated as one word.
- armsitem.sjs
- credit.sjs
- credits_text.txt
- credits_text_e.txt
- credits_text_h.txt
- credits_text_h_e.txt
- credits_text_m.txt
- credits_text_m_e.txt
- head.sjs
- stageselect.sjs
- stage/0.sjs (Nothing)
- stage/almond.sjs (Core)
- stage/ballo1.sjs (Seal Chamber)
- stage/ballo2.sjs (Seal Chamber)
- stage/barr.sjs (Shack)
- stage/blcny1.sjs (Balcony)
- stage/blcny2.sjs (Balcony)
- stage/cave.sjs (First Cave)
- stage/cemet.sjs (Cemetery)
- stage/cent.sjs (Plantation)
- stage/centw.sjs (Teleporter)
- stage/chako.sjs (Chako's House)
- stage/clock.sjs (Clock Room)
- stage/comu.sjs (Assembly Hall)
- stage/credits_normal.sjs
- stage/cthu.sjs (Cthulhu's Abode)
- stage/cthu2.sjs (Cthulhu's Abode?)
- stage/curly.sjs (Sand Zone Residence)
- stage/curlys.sjs (Small Room)
- stage/dark.sjs (Deserted House)
- stage/detour1.sjs (Egg Corridor Detour)
- stage/drain.sjs (Dark Place)
- stage/e_blcn.sjs
- stage/e_ceme.sjs
- stage/e_jenk.sjs
- stage/e_labo.sjs
- stage/e_malc.sjs
- stage/e_maze.sjs
- stage/e_sky.sjs
- stage/egend1.sjs (Side Room)
- stage/egend2.sjs (Side Room)
- stage/egg1.sjs (Egg No. 01)
- stage/egg6.sjs (Egg No.06)
- stage/eggr.sjs (Egg Observation Room)
- stage/eggr2.sjs (Egg Observation Room?)
- stage/eggs.sjs (Egg Corridor)
- stage/eggs2.sjs (Egg Corridor?)
- stage/eggx.sjs (Egg No.00)
- stage/eggx2.sjs (Egg No. 00)
- stage/escape.sjs (Falling Tower)
- stage/fall.sjs (Fall)
- stage/frog.sjs (Gum)
- stage/gard.sjs (Warehouse)
- stage/hell1.sjs (Blood Stained Sanctuary - B1)
- stage/hell2.sjs (Blood Stained Sanctuary - B2)
- stage/hell3.sjs (Blood Stained Sanctuary - B3)
- stage/hell4.sjs (Passage?)
- stage/hell42.sjs (Passage?)
- stage/island.sjs
- stage/itoh.sjs (Storehouse)
- stage/jail1.sjs (Jail No. 1)
- stage/jail2.sjs (Jail No. 2)
- stage/jenka1.sjs (Jenka's House)
- stage/jenka2.sjs (Jenka's House)
- stage/kings.sjs
- stage/little.sjs (Little House)
- stage/lounge.sjs (Rest Area)
- stage/mainmenu.sjs (First Cave)
- stage/malco.sjs (Power Supply Room)
- stage/mapi.sjs (Storage)
- stage/mazea.sjs (Labyrinth Shop)
- stage/mazeb.sjs (Labyrinth B)
- stage/mazed.sjs (Clinic Ruins)
- stage/mazeh.sjs (Labyrinth H)
- stage/mazei.sjs (Labyrinth I)
- stage/mazem.sjs (Labyrinth M)
- stage/mazeo.sjs (Camp)
- stage/mazes.sjs (Boulder Chamber)
- stage/mazew.sjs (Labyrinth W)
- stage/mibox.sjs (Save Point)
- stage/mimi.sjs (Mimiga Village)
- stage/momo.sjs (Hideout)
- stage/oside.sjs (Outer Wall)
- stage/ostep.sjs (Corridor)
- stage/pens1.sjs (Arthur's House)
- stage/pens2.sjs (Arthur's House)
- stage/pixel.sjs (Waterway Cabin)
- stage/plant.sjs (Yamashita Farm)
- stage/pole.sjs (Hermit Gunsmith)
- stage/pool.sjs (Reservoir)
- stage/prefa1.sjs (Prefab Building)
- stage/prefa2.sjs (Prefab Building)
- stage/prinny.sjs (Inner Wall)
- stage/prinny2.sjs (Small Grave)
- stage/priso1.sjs (Final Cave)
- stage/priso2.sjs (Last Cave (Hidden))
- stage/ring1.sjs (Throne Room)
- stage/ring2.sjs (The King's Table)
- stage/ring3.sjs (Black Space)
- stage/river.sjs (Waterway)
- stage/sand.sjs (Sand Zone)
- stage/sande.sjs (Sand Zone)
- stage/santa.sjs (Santa's House)
- stage/shelt.sjs (Shelter)
- stage/start.sjs (Start Point)
- stage/statue.sjs (Statue Chamber)
- stage/stream.sjs (Main Artery)
- stage/tt_ballo1.sjs (Seal Chamber)
- stage/tt_hell1.sjs (Blood Stained Sanctuary - B1)
- stage/tt_hell2.sjs (Blood Stained Sanctuary - B2)
- stage/tt_hell3.sjs (Blood Stained Sanctuary - B3)
- stage/tt_hell42.sjs (Passage?)
- stage/tt_ostep.sjs (Corridor)
- stage/tt_start.sjs (Start Point)
- stage/tt_statue.sjs (Statue Chamber)
- stage/weed.sjs (Bushlands)
- stage/weedb.sjs (Bushlands Hut)
- stage/weedd.sjs (Execution Chamber)
- stage/weeds.sjs (Save Point)