TEXTBOX ECSTASYExploring the wonders of Textbox.pbmTextbox.pbm is a fun file in the data folder of Cave Story that allows you to change many things relating to the UI of Cave Story such as healthbar and experience bar colour and design, pause menu text colour and design, message box colour and design, etcetera. It's pretty much restricted to cosmetics of the UI. Before you work on anything in the data folder of Cave Story, if you're modding the original PC version make sure that you check the box in the game settings menu that says "remove ŠPixel requirement". Otherwise your edits will fail and your .exe will not load. First off, you'll need to rename the Textbox.pbm file into a bmp file, which is easily done by clicking the file name (as if you were changing the name of the file) and just changing the extension to bmp. Note that when you're done you'll probably have to rename it to .pbm unless you're really cool and have your mod configured to use .bmp files. Note that some operating systems hide known file extensions, so you may need to make those visible. Now let's take a look: ![]() All you have to do is change the colour or style of any of the different "parts" of the file, then save it and rename it to .pbm. Your changes will be carried over once you load the .exe (if you have the game open you must close the game then reopen it again, not just reset it). Each element on the spreadsheet is defined as being within a certain rectangular area. There's no real way to tell where the rectangles are just by looking at the image, and they are all hard-coded within the game itself, so you'll just have to use trial and error. For reference, the corners of the rectangles *usually* lie on pixel coordinates that are divisible by 16 or 8. There are tons of things you can do with the Textbox.pbm file, so play around and make your mod unique! Just remember not to make things too weird, or players might get confused. Author: MagicDoors Editor: Noxid |